Difference between revisions of "Classes:BlueGatlingGun"
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m (Blzut3 moved page Classes:BlueGlatlingGun to Classes:BlueGatlingGun without leaving a redirect: Typo) |
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| name = Blue Gatling Gun | | name = Blue Gatling Gun | ||
| class = BlueGatlingGun | | class = BlueGatlingGun | ||
− | |||
}}[[Classes]]: {{Class|Actor}} → {{Class|Inventory}} → {{Class|Weapon}} → {{Class|WolfWeapon}} → {{Class|GatlingGun}} → <u>BlueGatlingGun</u><br> | }}[[Classes]]: {{Class|Actor}} → {{Class|Inventory}} → {{Class|Weapon}} → {{Class|WolfWeapon}} → {{Class|GatlingGun}} → <u>BlueGatlingGun</u><br> | ||
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== DECORATE Definition == | == DECORATE Definition == | ||
− | actor <u>BlueGatlingGun</u> : {{Class|GatlingGun}} | + | actor <u>BlueGatlingGun</u> : {{Class|GatlingGun}} |
{ | { | ||
− | {{property| | + | {{property|AttackSound}} "weapon/bluegatling/attack" |
{{property|inventory.pickupsound}} "weapon/bluegatling/pickup" | {{property|inventory.pickupsound}} "weapon/bluegatling/pickup" | ||
{{property|weapon.selectionorder}} 690 | {{property|weapon.selectionorder}} 690 | ||
Line 27: | Line 26: | ||
BGTG B 3 | BGTG B 3 | ||
Hold: | Hold: | ||
− | BGTG | + | BGTG C 3 bright |
+ | BGTG D 3 bright [[A_GunAttack]] | ||
+ | BGTG D 0 bright [[A_GunAttack]] | ||
BGTG E 3 [[A_ReFire]] | BGTG E 3 [[A_ReFire]] | ||
goto Ready | goto Ready | ||
} | } | ||
} | } |
Latest revision as of 06:01, 24 December 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
Blue Gatling Gun | |||
---|---|---|---|
Actor type | Weapon | Game | |
DoomEd Number | None | Class Name | BlueGatlingGun |
Classes: Actor → Inventory → Weapon → WolfWeapon → GatlingGun → BlueGatlingGun
Overview
Alternate version of the gatling gun used in the Spear of Destiny mission packs. Functions identically but has a distinctive blue color.
DECORATE Definition
actor BlueGatlingGun : GatlingGun { AttackSound "weapon/bluegatling/attack" inventory.pickupsound "weapon/bluegatling/pickup" weapon.selectionorder 690 states { Spawn: BGUN A -1 stop Ready: BGTG A 1 A_WeaponReady loop Fire: BGTG B 3 Hold: BGTG C 3 bright BGTG D 3 bright A_GunAttack BGTG D 0 bright A_GunAttack BGTG E 3 A_ReFire goto Ready } }