Difference between revisions of "Classes:Gibs2"

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(Created page with "{{Actor| | type = Decoration | name = Gibs | class = Gibs2 | doomednum = 126 | game = Spear }}Classes: {{Class|Actor}} → {{Class|Gibs}} → <u>Gibs2</u><br> == Ov...")
 
m
 
Line 1: Line 1:
 
{{Actor|
 
{{Actor|
| type = Decoration
+
| type = Health
 
| name = Gibs
 
| name = Gibs
 
| class = Gibs2
 
| class = Gibs2
 
| doomednum = 126
 
| doomednum = 126
 
| game = Spear
 
| game = Spear
}}[[Classes]]: {{Class|Actor}} &rarr; {{Class|Gibs}} &rarr; <u>Gibs2</u><br>
+
}}[[Classes]]: {{Class|Actor}} &rarr; {{Class|Inventory}} &rarr; {{Class|Health}} &rarr; {{Class|Gibs}} &rarr; <u>Gibs2</u><br>
  
 
== Overview ==
 
== Overview ==
Line 13: Line 13:
 
  actor <u>Gibs2</u> : {{Class|Gibs}} 126
 
  actor <u>Gibs2</u> : {{Class|Gibs}} 126
 
  {
 
  {
 +
  {{property|inventory.pickupsound}} "misc/slurpie2"
 
   states
 
   states
 
   {
 
   {

Latest revision as of 05:42, 11 June 2013

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Gibs
Actor type Health Game MiniSpearLogoIcon.png
DoomEd Number 126 Class Name Gibs2


Classes: ActorInventoryHealthGibsGibs2

Overview

Replacement gibs for the Spear of Destiny mission packs.

DECORATE Definition

actor Gibs2 : Gibs 126
{
  inventory.pickupsound "misc/slurpie2"
  states
  {
    Spawn:
      GIB2 A -1
      stop
  }
}