Difference between revisions of "Classes:Rocket"
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(Created page with "{{Actor| | type = Explosive | name = Rocket | class = Rocket | game = Wolf3D }}Classes: {{Class|Actor}} → <u>Rocket</u><br> →{{Class|ChemicalRocket}}<br> ...") |
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Line 13: | Line 13: | ||
actor <u>Rocket</u> | actor <u>Rocket</u> | ||
{ | { | ||
− | {{property| | + | {{property|Radius}} 11 |
− | {{property| | + | {{property|Speed}} 16 |
− | {{property| | + | {{property|Damage}} (random[MissileDamage](30, 61)) // random(0, 31) + 30 |
− | {{property| | + | {{property|SeeSound}} "missile/fire" |
− | {{property| | + | {{property|DeathSound}} "missile/hit" |
{{property|PROJECTILE}} | {{property|PROJECTILE}} | ||
states | states |
Latest revision as of 14:22, 20 February 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Rocket | |||
---|---|---|---|
Actor type | Explosive | Game | |
DoomEd Number | None | Class Name | Rocket |
Classes: Actor → Rocket
→ChemicalRocket
Overview
Standard rocket projectile for Wolfenstein 3D.
DECORATE Definition
actor Rocket { Radius 11 Speed 16 Damage (random[MissileDamage](30, 61)) // random(0, 31) + 30 SeeSound "missile/fire" DeathSound "missile/hit" PROJECTILE states { Spawn: ROCK A 1.5 bright A_SpawnItem("Smoke") loop Death: BOOM ABC 3 bright stop } }