Difference between revisions of "Classes:BlueGatlingGunUpgrade"
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(Created page with "{{Actor| | game = Spear | type = Weapon | name = Blue Gatling Gun Upgrade | class = BlueGatlingGunUpgrade | doomednum = 61 }}Classes: {{Class|Actor}} → {{Class|Invent...") |
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| name = Blue Gatling Gun Upgrade | | name = Blue Gatling Gun Upgrade | ||
| class = BlueGatlingGunUpgrade | | class = BlueGatlingGunUpgrade | ||
− | | doomednum = | + | | doomednum = 156 |
}}[[Classes]]: {{Class|Actor}} → {{Class|Inventory}} → {{Class|Weapon}} → {{Class|WeaponGiver}} → {{Class|GatlingGunUpgrade}} → <u>BlueGatlingGunUpgrade</u><br> | }}[[Classes]]: {{Class|Actor}} → {{Class|Inventory}} → {{Class|Weapon}} → {{Class|WeaponGiver}} → {{Class|GatlingGunUpgrade}} → <u>BlueGatlingGunUpgrade</u><br> | ||
Latest revision as of 08:34, 12 June 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Blue Gatling Gun Upgrade | |||
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Actor type | Weapon | Game | |
DoomEd Number | 156 | Class Name | BlueGatlingGunUpgrade |
Classes: Actor → Inventory → Weapon → WeaponGiver → GatlingGunUpgrade → BlueGatlingGunUpgrade
Overview
Pickup for the BlueGatlingGun. Gives the respective machine gun as well if needed.
DECORATE Definition
actor BlueGatlingGunUpgrade : GatlingGunUpgrade 156 { DropItem "BlueGatlingGun" DropItem "BlueAK47" +INVENTORY.ALWAYSPICKUP states { Spawn: CGUN A -1 stop } }