Difference between revisions of "Special Lumps"
From ECWolf Wiki
(→General Purpose Scripts: For some reason I called the TEXTURES lump 'TILES') |
m (→General Purpose Scripts: ECWolf has some SNDSEQ support) |
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ECWolf uses a variety of lumps that describe various elements of gameplay. Most of the formats used by ECWolf are modeled after the ZDoom source port of Doom. | ECWolf uses a variety of lumps that describe various elements of gameplay. Most of the formats used by ECWolf are modeled after the ZDoom source port of Doom. | ||
== General Purpose Scripts == | == General Purpose Scripts == | ||
+ | * [[ANIMDEFS]] | ||
+ | * [[DECORATE]] | ||
+ | * [[FONTDEFS]] | ||
* [[LANGUAGE]] | * [[LANGUAGE]] | ||
+ | * [[LOCKDEFS]] | ||
+ | * [[MAPINFO]] | ||
* [[SNDINFO]] | * [[SNDINFO]] | ||
+ | * [[SNDSEQ]] | ||
+ | * [[TEXTCOLO]] | ||
* [[TEXTURES]] | * [[TEXTURES]] | ||
+ | * [[Art screens]] | ||
== Compatibility Scripts == | == Compatibility Scripts == | ||
+ | * [[Map translator]] | ||
* [[WL6 Maps]] | * [[WL6 Maps]] | ||
+ | * [[LATCHCFG]] |
Latest revision as of 04:59, 18 October 2020
ECWolf uses a variety of lumps that describe various elements of gameplay. Most of the formats used by ECWolf are modeled after the ZDoom source port of Doom.