Difference between revisions of "A FireCustomMissile"
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'''A_FireCustomMissile''' (string ''missiletype''[, float ''angle''[, bool ''useammo''[, int ''spawnoffset''[, int ''spawnheight''[, bool ''aim''[, float ''pitch'']]]]]]) | '''A_FireCustomMissile''' (string ''missiletype''[, float ''angle''[, bool ''useammo''[, int ''spawnoffset''[, int ''spawnheight''[, bool ''aim''[, float ''pitch'']]]]]]) | ||
− | Fire a player projectile. | + | Fire a player projectile, damaging enemies. Will not harm the player. This function can only be called from a weapon state. |
* ''missiletype'': Actor to use as projectile. | * ''missiletype'': Actor to use as projectile. | ||
* ''angle'': Relative angle to fire the projectile in. | * ''angle'': Relative angle to fire the projectile in. |
Latest revision as of 01:21, 2 January 2013
A_FireCustomMissile (string missiletype[, float angle[, bool useammo[, int spawnoffset[, int spawnheight[, bool aim[, float pitch]]]]]])
Fire a player projectile, damaging enemies. Will not harm the player. This function can only be called from a weapon state.
- missiletype: Actor to use as projectile.
- angle: Relative angle to fire the projectile in.
- useammo: Sets whether the attack uses ammo or not.
- spawnoffset: Horizontal offset of the attack.
- spawnheight: Vertical offset of the attack. Ignored for now, but should be set to the player class's -(height/2 + 8) in order to keep it spawning at the floor level in future versions of ECWolf.
- aim: Currently unimplemented. Keep default value of false.
- pitch: Pitch offset. Ignored for now, keep default value of 0.