Difference between revisions of "Classes:WolfensteinMonster"
From ECWolf Wiki
m (Blzut3 moved page WolfensteinMonster to Classes:WolfensteinMonster: Consistency with the ZDoom wiki. Use Template:Class when linking.) |
(→Overview: Made the description a bit more specific. If you don't inherit from this actor the monster will behave in a similar manor to ZDoom.) |
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== Overview == | == Overview == | ||
− | + | This is a helper base class from which all [[A_Chase#Calling conventions|Wolfenstein-style]] monsters should inherit. The primary purpose for this actor is to set the aggresiveness properties consistent with that of monsters which call [[A_Chase]] for every tic. | |
== DECORATE Definition == | == DECORATE Definition == |
Revision as of 05:19, 2 January 2013
Overview
This is a helper base class from which all Wolfenstein-style monsters should inherit. The primary purpose for this actor is to set the aggresiveness properties consistent with that of monsters which call A_Chase for every tic.
DECORATE Definition
actor WolfensteinMonster { missilefrequency 0.08 minmissilechance 256 height 64 radius 42 painchance 256 meleerange 42 MONSTER +ALWAYSFAST }