Difference between revisions of "Classes:Ammo"
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(Created page with "{{Actor| | type = Internal | name = Ammo | class = Ammo }}Classes: {{Class|Actor}} → {{Class|Inventory}} → <u>Ammo</u><br> →{{Class|Clip}}<br> == Over...") |
m (→DECORATE Definition: Style) |
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== DECORATE Definition == | == DECORATE Definition == | ||
− | actor Ammo : Inventory native | + | actor <u>Ammo</u> : {{Class|Inventory}} native |
{ | { | ||
} | } |
Revision as of 18:38, 16 January 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
Ammo | |||
---|---|---|---|
Actor type | Internal | Game | |
DoomEd Number | None | Class Name | Ammo |
Classes: Actor → Inventory → Ammo
→Clip
Overview
This actor defines ammo types. Any actor inheriting directly from this class is a new ammo type. Inheriting from that ammo type creates an alternate pickup for that ammo (usually varying capacity).
DECORATE Definition
actor Ammo : Inventory native { }