Difference between revisions of "Classes:Key"
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(Created page with "{{Actor| | type = Internal | name = Key | class = Key }}Classes: {{Class|Actor}} → {{Class|Inventory}} → <u>Key</u><br> →{{Class|GoldKey}}<br> &...") |
m (→DECORATE Definition: Style) |
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Line 10: | Line 10: | ||
== DECORATE Definition == | == DECORATE Definition == | ||
− | actor Key : Inventory native | + | actor <u>Key</u> : {{Class|Inventory}} native |
{ | { | ||
− | inventory.pickupsound "misc/k_pkup" | + | {{property|inventory.pickupsound}} "misc/k_pkup" |
− | inventory.interhubamount 0 | + | {{property|inventory.interhubamount}} 0 |
} | } |
Latest revision as of 18:39, 16 January 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
Key | |||
---|---|---|---|
Actor type | Internal | Game | |
DoomEd Number | None | Class Name | Key |
Classes: Actor → Inventory → Key
→GoldKey
→SilverKey
Overview
Defines a key for use with LOCKDEFS. Alternate pickups for the key can be defined with KeyGiver.
DECORATE Definition
actor Key : Inventory native { inventory.pickupsound "misc/k_pkup" inventory.interhubamount 0 }