Difference between revisions of "TEXTURES"
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The textures lump is used to define textures and map them to an indexed tile. | The textures lump is used to define textures and map them to an indexed tile. | ||
== Defining Textures == | == Defining Textures == | ||
− | A texture is a composition of one or more patches | + | A texture is a composition of one or more patches. |
The syntax is '' texture "<name>", <canvas-width>, <canvas-height> '' followed by braces containing properties about the texture. | The syntax is '' texture "<name>", <canvas-width>, <canvas-height> '' followed by braces containing properties about the texture. |
Revision as of 13:27, 2 October 2012
The textures lump is used to define textures and map them to an indexed tile.
Defining Textures
A texture is a composition of one or more patches.
The syntax is texture "<name>", <canvas-width>, <canvas-height> followed by braces containing properties about the texture.
Texture Properties
- patch "<lump>", <x>, <y>
- Adds the specified patch at the specified coordinate to the canvas.
Examples
texture "GSTONEA", 128, 64 { patch "GSTONEA1", 0, 0 patch "GSTONEA2", 64, 0 }
See Also
- Textures page on the ZDoom wiki (ECWolf does not support deprecated features.)