Difference between revisions of "Classes:Pistol"
From ECWolf Wiki
(Created page with "{{Actor| | type = Weapon | name = Pistol | class = Pistol | game = Wolf3D }}Classes: {{Class|Actor}} → {{Class|Inventory}} → {{Class|Weapon}} → {{Class|Wolf...") |
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Line 15: | Line 15: | ||
{{property|inventory.icon}} "PISTOL" | {{property|inventory.icon}} "PISTOL" | ||
{{property|weapon.selectionorder}} 1900 | {{property|weapon.selectionorder}} 1900 | ||
− | {{property| | + | {{property|AttackSound}} "weapon/pistol/attack" |
+{{flag|WEAPON.NOAUTOFIRE}} | +{{flag|WEAPON.NOAUTOFIRE}} | ||
states | states |
Revision as of 14:24, 20 February 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Pistol | |||
---|---|---|---|
Actor type | Weapon | Game | |
DoomEd Number | None | Class Name | Pistol |
Classes: Actor → Inventory → Weapon → WolfWeapon → Pistol
→BluePistol
Overview
German standard issue pistol. Starting weapon in the game.
DECORATE Definition
actor Pistol : WolfWeapon { inventory.icon "PISTOL" weapon.selectionorder 1900 AttackSound "weapon/pistol/attack" +WEAPON.NOAUTOFIRE states { Ready: PISG A 1 A_WeaponReady loop Fire: PISG B 3 PISG C 3 bright A_GunAttack PISG DE 3 goto Ready } }