Difference between revisions of "Classes:BluePistol"

From ECWolf Wiki
(Created page with "{{Actor| | type = Weapon | name = Blue Pistol | class = BluePistol | game = Spear }}Classes: {{Class|Actor}} → {{Class|Inventory}} → {{Class|Weapon}} → {{Cl...")
 
Line 12: Line 12:
 
  actor <u>BluePistol</u> : {{Class|Pistol}}
 
  actor <u>BluePistol</u> : {{Class|Pistol}}
 
  {
 
  {
   {{property|attacksound}} "weapon/bluepistol/attack"
+
   {{property|AttackSound}} "weapon/bluepistol/attack"
 
   {{property|weapon.selectionorder}} 1890
 
   {{property|weapon.selectionorder}} 1890
 
   states
 
   states

Revision as of 14:24, 20 February 2013

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Blue Pistol
Actor type Weapon Game MiniSpearLogoIcon.png
DoomEd Number None Class Name BluePistol


Classes: ActorInventoryWeaponWolfWeaponPistolBluePistol

Overview

Replacement pistol for the Spear of Destiny mission packs.

DECORATE Definition

actor BluePistol : Pistol
{
  AttackSound "weapon/bluepistol/attack"
  weapon.selectionorder 1890
  states
  {
    Ready:
      BPSG A 1 A_WeaponReady
      loop
    Fire:
      BPSG B 3
      BPSG C 3 bright A_GunAttack
      BPSG DE 3
      goto Ready
  }
}