Difference between revisions of "Classes:BlueGatlingGunUpgrade"

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(Created page with "{{Actor| | game = Spear | type = Weapon | name = Blue Gatling Gun Upgrade | class = BlueGatlingGunUpgrade | doomednum = 61 }}Classes: {{Class|Actor}} → {{Class|Invent...")
 
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| name = Blue Gatling Gun Upgrade
 
| name = Blue Gatling Gun Upgrade
 
| class = BlueGatlingGunUpgrade
 
| class = BlueGatlingGunUpgrade
| doomednum = 61
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| doomednum = 156
 
}}[[Classes]]: {{Class|Actor}} &rarr; {{Class|Inventory}} &rarr; {{Class|Weapon}} &rarr; {{Class|WeaponGiver}} &rarr; {{Class|GatlingGunUpgrade}} &rarr; <u>BlueGatlingGunUpgrade</u><br>
 
}}[[Classes]]: {{Class|Actor}} &rarr; {{Class|Inventory}} &rarr; {{Class|Weapon}} &rarr; {{Class|WeaponGiver}} &rarr; {{Class|GatlingGunUpgrade}} &rarr; <u>BlueGatlingGunUpgrade</u><br>
  

Latest revision as of 08:34, 12 June 2013

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Blue Gatling Gun Upgrade
Actor type Weapon Game MiniSpearLogoIcon.png
DoomEd Number 156 Class Name BlueGatlingGunUpgrade


Classes: ActorInventoryWeaponWeaponGiverGatlingGunUpgradeBlueGatlingGunUpgrade

Overview

Pickup for the BlueGatlingGun. Gives the respective machine gun as well if needed.

DECORATE Definition

actor BlueGatlingGunUpgrade : GatlingGunUpgrade 156
{
  DropItem "BlueGatlingGun"
  DropItem "BlueAK47"
  +INVENTORY.ALWAYSPICKUP
  states
  {
    Spawn:
      CGUN A -1
      stop
  }
}