Difference between revisions of "Version history"

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m (→‎Next version: More stuff)
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* Added alternate fire, reload, and zoom states for weapons. (Along with {{property|weapon.ammogive2}}, {{property|weapon.ammouse2}}, {{property|weapon.ammo2}}).
 
* Added alternate fire, reload, and zoom states for weapons. (Along with {{property|weapon.ammogive2}}, {{property|weapon.ammouse2}}, {{property|weapon.ammo2}}).
 
* Added flags to [[A_WeaponReady]]
 
* Added flags to [[A_WeaponReady]]
* Added [[A_SetTics]] and [[A_ZoomFactor]]
+
* Added [[A_SetTics]], [[A_ZoomFactor]], [[A_ChangeVelocity]], [[A_ScaleVelocity]]
 
* Added random duration states.
 
* Added random duration states.
 
* Added Thust {{property|weapon.bobstyle}} to emulate Planet Strike's weapon bob.
 
* Added Thust {{property|weapon.bobstyle}} to emulate Planet Strike's weapon bob.
 
* {{property|player.movebob}} is unlinked from the weapon bob. (The configuration option still affects both.)
 
* {{property|player.movebob}} is unlinked from the weapon bob. (The configuration option still affects both.)
 
* Integrated ZDoom's 2D drawing code, but only the SDL back end is available so ECWolf is still limited to the 8-bit palette.
 
* Integrated ZDoom's 2D drawing code, but only the SDL back end is available so ECWolf is still limited to the 8-bit palette.
 +
* Action pointers in the first frame of the Spawn state are now executed. (Similar to specifying NoDelay in ZDoom.)

Revision as of 02:20, 28 July 2013

2012

1.0 September 18
Initial release based of Wolf4SDL and ZDoom.
1.1 December 17
1.1.1 December 23
  • Improved vanilla accuracy.
  • Added user configuration variable to disable movement bobbing.

2013

1.2 June 10
  • Improved vanilla accuracy.
  • ECWolf will attempt to reset Spear of Destiny installations which were set to play the mission packs.
  • Partial ability to load Rise of the Triad data and Mac Wolfenstein data.
  • Added support switches and touch plates in the fourth binary map plane. (In the format of Rise of the Triad's third map plane.)
  • Support for non-64x64 floor/ceiling textures, but still limited to power of twos for speed.
  • Depth fog darkness can be set per map so the menu setting was removed.
  • Added A_Explode, A_GunFlash, and A_Light (and variants).
  • Added scale, xscale, yscale, player.viewheight, player.forwardmove, and player.sidemove.
  • Added WEAPON.NOALERT, WEAPON.ALWAYSGRIN, INVENTORY.ALWAYSPICKUP, and RANDOMIZE.
  • Added WeaponGiver.
  • 1600x1200 and 1920x1200 how are aspect corrected even in the menus since it can be corrected using whole numbers.
  • Map translators can now include the default translator.
1.2.1 June 12
  • Fixed crash when saving when no flash state was active.

Next version

The follow changes are slated for the next release of ECWolf.
  • Fixed inverted roll off for A_Explode
  • Fixed multiple doors could not be opened by a single trigger
  • Corrected Knife damage range to be accurate with vanilla.
  • Added GUI iwad picker for Windows and crash reporter.
  • PC Speaker emulator
These changes are slated for the next, non maintenance version of ECWolf.
  • Improved file system access code to fix issues with non-latin character sets. This results in some stuff moving around a bit particularly when it comes to the save files:
Type Windows (NT based) Linux Mac OS X
Windows 9x continues to store everything in the program directory.
Configuration %AppData%\ecwolf $XDG_CONFIG_HOME/ecwolf
~/.config/ecwolf
~/Library/Preferences
Saves NT-XP: %AppData%\ecwolf
Vista+: %USERPROFILE%\Saved Games\ECWolf
$XDG_DATA_HOME/ecwolf/savegames
~/.local/share/ecwolf/savegames
~/Documents/ECWolf/Savegames
Screen shots %AppData%\ecwolf $XDG_DATA_HOME/ecwolf/screenshots
~/.local/share/ecwolf/screenshots
~/Documents/ECWolf/Screenshots
Game data (additional) %AppData%\ecwolf $XDG_DATA_HOME/ecwolf ~/Library/Application Support/ECWolf
~/Documents/ECWolf