Difference between revisions of "A MeleeAttack"

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(Created page with "'''A_MeleeAttack''' (int damage[, float accuracy]) Performs a melee attack on the target. Accuracy is the probability (0.0-1.0) that the attack will succeed. Damage is not ...")
 
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'''A_MeleeAttack''' (int damage[, float accuracy])
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'''A_MeleeAttack''' (int damage[, float accuracy[, hitsound[, misssound]]])
  
 
Performs a melee attack on the target.  Accuracy is the probability (0.0-1.0) that the attack will succeed.  Damage is not multiplied by any factor.
 
Performs a melee attack on the target.  Accuracy is the probability (0.0-1.0) that the attack will succeed.  Damage is not multiplied by any factor.
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Hitsound specifies a sound that will be played if the attack makes contact. It will also be played if the attack misses unless misssound is specified. {{new}}
  
 
'''Note:''' This function is different from the deprecated A_MeleeAttack in ZDoom.
 
'''Note:''' This function is different from the deprecated A_MeleeAttack in ZDoom.

Revision as of 07:27, 3 August 2013

A_MeleeAttack (int damage[, float accuracy[, hitsound[, misssound]]])

Performs a melee attack on the target. Accuracy is the probability (0.0-1.0) that the attack will succeed. Damage is not multiplied by any factor.

Hitsound specifies a sound that will be played if the attack makes contact. It will also be played if the attack misses unless misssound is specified. (New from 1.4)

Note: This function is different from the deprecated A_MeleeAttack in ZDoom.