Difference between revisions of "MAPINFO/Gameinfo definition"
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== Block properties == | == Block properties == | ||
− | * | + | * <tt>advisorycolor = "<color>"</tt> |
:Defines the color to use for the background of the advisory (aka PG13) screen. | :Defines the color to use for the background of the advisory (aka PG13) screen. | ||
− | * | + | * <tt>advisorypic = "<picture>"</tt> |
:Defines the texture to use for the advisory screen. | :Defines the texture to use for the advisory screen. | ||
− | * | + | * <tt>border = inset, "<topcolor>", "<bottomcolor>", "<highlightcolor>"</tt> |
− | * | + | * <tt>border = <offset>, <unused>, <nowiki>"<tl>", "<t>", "<tr>", "<l>", "<r>", "<bl>", "<b>", "<br>"</nowiki></tt> |
:Sets the border for the play screen. The inset variant uses a thin solid color border. The second variant allows tiled graphics to be used for the border. The unused parameter used to be the size and is kept for ZDoom compatibility. | :Sets the border for the play screen. The inset variant uses a thin solid color border. The second variant allows tiled graphics to be used for the border. The unused parameter used to be the size and is kept for ZDoom compatibility. | ||
− | * | + | * <tt>borderflat = "<texture>"</tt> |
:Graphic to use for the background of the border area. | :Graphic to use for the background of the border area. | ||
− | * | + | * <tt>creditpage = "<texture>"</tt> |
:Graphic to use for the credits screen in the demo loop. | :Graphic to use for the credits screen in the demo loop. | ||
− | * | + | * <tt>doorsoundsequence = "<sequence>"</tt> |
:Sets the default sound sequence to use for doors. Of little use at the moment. | :Sets the default sound sequence to use for doors. Of little use at the moment. | ||
− | * | + | * <tt>drawreadthis = <bool></tt> |
:Sets if the "read this" option should appear in the menu. | :Sets if the "read this" option should appear in the menu. | ||
− | * | + | * <tt>finalemusic = "<lump>"</tt> |
:Music to play during ending intermissions. | :Music to play during ending intermissions. | ||
− | * | + | * <tt>gamepalette = "<lump>"</tt> |
:Sets the lump to use for the game palette. | :Sets the lump to use for the game palette. | ||
− | * | + | * <tt>gibfactor = <float></tt> |
:Sets the factor of the spawn health that much be reached for an extreme death to be triggered. | :Sets the factor of the spawn health that much be reached for an extreme death to be triggered. | ||
− | * | + | * <tt>highscoresfont = "<nowiki><font></nowiki>"</tt> |
:Font to use for high scores table. | :Font to use for high scores table. | ||
− | * | + | * <tt>highscoresfontcolor = "<textcolor>"</tt> |
:Color to use for high scores table font. | :Color to use for high scores table font. | ||
− | * | + | * <tt>intermissionmusic = "<lump>"</tt> |
:Music to play during normal intermissions. | :Music to play during normal intermissions. | ||
− | * | + | * <tt>menucolor = "<border1>", "<border2>", <border3>", "<background>", "<stripe>", "<stripebg>"</tt> |
:Sets the various colors for use in the menu. | :Sets the various colors for use in the menu. | ||
− | * | + | * <tt>menufade = "<color>"</tt> |
:Color to use for the menu fade. | :Color to use for the menu fade. | ||
− | * | + | * <tt>menufontcolor_disabled = "<textcolor>"</tt> |
:Color to use for unselectable menu elements. | :Color to use for unselectable menu elements. | ||
− | * | + | * <tt>menufontcolor_highlight = "<textcolor>"</tt> |
:Color to use for highlighted menu elements. | :Color to use for highlighted menu elements. | ||
− | * | + | * <tt>menufontcolor_highlightselection = "<textcolor>"</tt> |
:Color to use for selected highlighted menu elements. | :Color to use for selected highlighted menu elements. | ||
− | * | + | * <tt>menufontcolor_invalid = "<textcolor>"</tt> |
:Color to use for invalid menu elements (unavailable episodes for example). | :Color to use for invalid menu elements (unavailable episodes for example). | ||
− | * | + | * <tt>menufontcolor_invalidselection = "<textcolor>"</tt> |
:Color to use for selected invalid menu elements. | :Color to use for selected invalid menu elements. | ||
− | * | + | * <tt>menufontcolor_label = "<textcolor>"</tt> |
:Color to use for normal, unselected menu elements. | :Color to use for normal, unselected menu elements. | ||
− | * | + | * <tt>menufontcolor_selection = "<textcolor>"</tt> |
:Color to use for selected menu elements. | :Color to use for selected menu elements. | ||
− | * | + | * <tt>menufontcolor_title = "<textcolor>"</tt> |
:Color to use for the fonts in menu titles. | :Color to use for the fonts in menu titles. | ||
− | * | + | * <tt>menumusic = "<lump>"</tt> |
:Music to play while the menu is active. | :Music to play while the menu is active. | ||
− | * | + | * <tt>pageindexfontcolor = "<textcolor>"</tt> |
:Color to use for art screen page index. | :Color to use for art screen page index. | ||
− | + | '''* <tt>pagetime = <value></tt> | |
− | :Sets the amount of time a page is held on screen during the demo loop. | + | :Sets the amount of time a page is held on screen during the demo loop.''' |
− | + | * <tt>playerclasses = "<class>", ...</tt> | |
:Sets the selectable player classes. | :Sets the selectable player classes. | ||
− | * | + | * <tt>pushwallsoundsequence = "<sequence>"</tt> |
:Sets the default pushwall sound sequence to use. Of little use at the moment. | :Sets the default pushwall sound sequence to use. Of little use at the moment. | ||
− | * | + | * <tt>quitmessages = "<string>", ...</tt> |
:Sets the messages to display when confirming the quit game action. If preceded by a $ character, it will use strings from [[LANGUAGE]]. | :Sets the messages to display when confirming the quit game action. If preceded by a $ character, it will use strings from [[LANGUAGE]]. | ||
− | * | + | * <tt>scoresmusic = "<lump>"</tt> |
:Music to play while displaying the high scores table. | :Music to play while displaying the high scores table. | ||
− | * | + | * <tt>signon = "<texture>"</tt> |
:The graphic to use for the background of the sign on screen. | :The graphic to use for the background of the sign on screen. | ||
− | * | + | * <tt>titlemusic = "<lump>"</tt> |
:Sets the music to use during the demo loop sequence. | :Sets the music to use during the demo loop sequence. | ||
− | * | + | * <tt>titletime = <positive integer></tt> |
:Sets the amount of time, in seconds, the title screen is displayed during the demo loop. | :Sets the amount of time, in seconds, the title screen is displayed during the demo loop. | ||
− | * | + | * <tt>translator = "<lump>"</tt> |
:The default [[map translator]] to use for binary format maps. | :The default [[map translator]] to use for binary format maps. |
Revision as of 19:48, 4 January 2017
The gameinfo section of MAPINFO defines global properties for the game.
Block syntax
gameinfo { properties }
Block properties
- advisorycolor = "<color>"
- Defines the color to use for the background of the advisory (aka PG13) screen.
- advisorypic = "<picture>"
- Defines the texture to use for the advisory screen.
- border = inset, "<topcolor>", "<bottomcolor>", "<highlightcolor>"
- border = <offset>, <unused>, "<tl>", "<t>", "<tr>", "<l>", "<r>", "<bl>", "<b>", "<br>"
- Sets the border for the play screen. The inset variant uses a thin solid color border. The second variant allows tiled graphics to be used for the border. The unused parameter used to be the size and is kept for ZDoom compatibility.
- borderflat = "<texture>"
- Graphic to use for the background of the border area.
- creditpage = "<texture>"
- Graphic to use for the credits screen in the demo loop.
- doorsoundsequence = "<sequence>"
- Sets the default sound sequence to use for doors. Of little use at the moment.
- drawreadthis = <bool>
- Sets if the "read this" option should appear in the menu.
- finalemusic = "<lump>"
- Music to play during ending intermissions.
- gamepalette = "<lump>"
- Sets the lump to use for the game palette.
- gibfactor = <float>
- Sets the factor of the spawn health that much be reached for an extreme death to be triggered.
- highscoresfont = "<font>"
- Font to use for high scores table.
- highscoresfontcolor = "<textcolor>"
- Color to use for high scores table font.
- intermissionmusic = "<lump>"
- Music to play during normal intermissions.
- menucolor = "<border1>", "<border2>", <border3>", "<background>", "<stripe>", "<stripebg>"
- Sets the various colors for use in the menu.
- menufade = "<color>"
- Color to use for the menu fade.
- menufontcolor_disabled = "<textcolor>"
- Color to use for unselectable menu elements.
- menufontcolor_highlight = "<textcolor>"
- Color to use for highlighted menu elements.
- menufontcolor_highlightselection = "<textcolor>"
- Color to use for selected highlighted menu elements.
- menufontcolor_invalid = "<textcolor>"
- Color to use for invalid menu elements (unavailable episodes for example).
- menufontcolor_invalidselection = "<textcolor>"
- Color to use for selected invalid menu elements.
- menufontcolor_label = "<textcolor>"
- Color to use for normal, unselected menu elements.
- menufontcolor_selection = "<textcolor>"
- Color to use for selected menu elements.
- menufontcolor_title = "<textcolor>"
- Color to use for the fonts in menu titles.
- menumusic = "<lump>"
- Music to play while the menu is active.
- pageindexfontcolor = "<textcolor>"
- Color to use for art screen page index.
* pagetime = <value>
- Sets the amount of time a page is held on screen during the demo loop.
- playerclasses = "<class>", ...
- Sets the selectable player classes.
- pushwallsoundsequence = "<sequence>"
- Sets the default pushwall sound sequence to use. Of little use at the moment.
- quitmessages = "<string>", ...
- Sets the messages to display when confirming the quit game action. If preceded by a $ character, it will use strings from LANGUAGE.
- scoresmusic = "<lump>"
- Music to play while displaying the high scores table.
- signon = "<texture>"
- The graphic to use for the background of the sign on screen.
- titlemusic = "<lump>"
- Sets the music to use during the demo loop sequence.
- titletime = <positive integer>
- Sets the amount of time, in seconds, the title screen is displayed during the demo loop.
- translator = "<lump>"
- The default map translator to use for binary format maps.