Difference between revisions of "A FireCustomMissile"
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(Created page with "'''A_FireCustomMissile''' (string ''missiletype''[, float ''angle''[, bool ''useammo''[, int ''spawnoffset''[, int ''spawnheight''[, bool ''aim''[, float ''pitch'']]]]]]) Fir...") |
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* ''useammo'': Sets whether the attack uses ammo or not. | * ''useammo'': Sets whether the attack uses ammo or not. | ||
* ''spawnoffset'': Horizontal offset of the attack. | * ''spawnoffset'': Horizontal offset of the attack. | ||
− | * ''spawnheight'': Vertical offset of the attack. Ignored for now, keep | + | * ''spawnheight'': Vertical offset of the attack. Ignored for now, but should be set to the player class's -(height/2 + 8) in order to keep it spawning at the floor level in future versions of ECWolf. |
* ''aim'': Currently unimplemented. Keep default value of false. | * ''aim'': Currently unimplemented. Keep default value of false. | ||
* ''pitch'': Pitch offset. Ignored for now, keep default value of 0. | * ''pitch'': Pitch offset. Ignored for now, keep default value of 0. |
Revision as of 00:05, 3 October 2012
A_FireCustomMissile (string missiletype[, float angle[, bool useammo[, int spawnoffset[, int spawnheight[, bool aim[, float pitch]]]]]])
Fire a player projectile.
- missiletype: Actor to use as projectile.
- angle: Relative angle to fire the projectile in.
- useammo: Sets whether the attack uses ammo or not.
- spawnoffset: Horizontal offset of the attack.
- spawnheight: Vertical offset of the attack. Ignored for now, but should be set to the player class's -(height/2 + 8) in order to keep it spawning at the floor level in future versions of ECWolf.
- aim: Currently unimplemented. Keep default value of false.
- pitch: Pitch offset. Ignored for now, keep default value of 0.