Difference between revisions of "Classes:Pistol"

From ECWolf Wiki
(Created page with "{{Actor| | type = Weapon | name = Pistol | class = Pistol | game = Wolf3D }}Classes: {{Class|Actor}} → {{Class|Inventory}} → {{Class|Weapon}} → {{Class|Wolf...")
 
Line 15: Line 15:
 
   {{property|inventory.icon}} "PISTOL"
 
   {{property|inventory.icon}} "PISTOL"
 
   {{property|weapon.selectionorder}} 1900
 
   {{property|weapon.selectionorder}} 1900
   {{property|attacksound}} "weapon/pistol/attack"
+
   {{property|AttackSound}} "weapon/pistol/attack"
 
   +{{flag|WEAPON.NOAUTOFIRE}}
 
   +{{flag|WEAPON.NOAUTOFIRE}}
 
   states
 
   states

Revision as of 14:24, 20 February 2013

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Pistol
Actor type Weapon Game MiniWolf3DLogoIcon.png
DoomEd Number None Class Name Pistol


Classes: ActorInventoryWeaponWolfWeaponPistol
 →BluePistol

Overview

German standard issue pistol. Starting weapon in the game.

DECORATE Definition

actor Pistol : WolfWeapon
{
  inventory.icon "PISTOL"
  weapon.selectionorder 1900
  AttackSound "weapon/pistol/attack"
  +WEAPON.NOAUTOFIRE
  states
  {
    Ready:
      PISG A 1 A_WeaponReady
      loop
    Fire:
      PISG B 3
      PISG C 3 bright A_GunAttack
      PISG DE 3
      goto Ready
  }
}