Difference between revisions of "Actor flags"
From ECWolf Wiki
(Created page with "The following flags will modify the behavior of DECORATE actors in certain ways. If the flag name matches one in ZDoom it is generally safe to assume that the behavior wi...") |
m (→Weapon: WEAPON.DONTBOB) |
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=== Weapon === | === Weapon === | ||
+ | * '''WEAPON.DONTBOB''' {{Hg|a0056c7670256ac4264dac23b2bb992deec7537f|1.1}} | ||
+ | :Disables weapon bobing for this weapon. (Note that this does not disable view movement bob.) | ||
* '''WEAPON.NOAUTOFIRE''' | * '''WEAPON.NOAUTOFIRE''' | ||
:The weapon will not fire when [[A_WeaponReady]] is reached and the fire key is held down. | :The weapon will not fire when [[A_WeaponReady]] is reached and the fire key is held down. | ||
* '''WEAPON.NOGRIN''' | * '''WEAPON.NOGRIN''' | ||
:Disables the grin animation when picking up this weapon. | :Disables the grin animation when picking up this weapon. |
Revision as of 01:21, 27 November 2012
The following flags will modify the behavior of DECORATE actors in certain ways. If the flag name matches one in ZDoom it is generally safe to assume that the behavior will be similar to that flag in ZDoom.
General Flags
Physics
- SHOOTABLE
- The actor can be damaged by attacks.
- SOLID
- The actor is solid and should block other actors from moving through it.
Behavior
- AMBUSH
- The actor does not respond to sounds and instead waits for the player to come in line of sight.
- DROPBASEDONTARGET
- Instead of dropping every item in the dropitem list, drop one item based on if the item is present in the target's inventory.
(In)Abilities
- CANUSEWALLS
- The monster can active doors. Unlike ZDoom, monsters can open locked doors by default.
- REQUIREKEYS
- The monster needs to have keys in their inventory to open a locked door.
Apperance
- BRIGHT
- Treats all states as having the bright flag set.
Projectile
- MISSILE
- The actor is a projectile. The actor will move based on its speed automatically, die on collision, etc.
Miscellaneous
- COUNTITEM
- The actor is tallied for treasure.
- COUNTKILL
- The actor counts as a kill.
- COUNTSECRET
- The actor should be consider a secret tally.
- ISMONSTER
- The actor should be considered a monster.
- PICKUP
- The actor can pick up inventory items by walking over them.
Additional Flags
The following flags are only applicable to a certain set of actors.
Inventory
- INVENTORY.ALWAYSPICKUP
- This item is picked up even if the player has no use for it.
- INVENTORY.AUTOACTIVATE
- Item is activated automatically when picked up. (Partially implemented)
- INVENTORY.INVBAR
- Item is placed into the player's visible inventory when picked up. (Partially implemented)
Weapon
- WEAPON.DONTBOB (development version 1.1+ only)
- Disables weapon bobing for this weapon. (Note that this does not disable view movement bob.)
- WEAPON.NOAUTOFIRE
- The weapon will not fire when A_WeaponReady is reached and the fire key is held down.
- WEAPON.NOGRIN
- Disables the grin animation when picking up this weapon.