Difference between revisions of "Classes:Health"
From ECWolf Wiki
m (→DECORATE Definition: Style) |
m |
||
Line 7: | Line 7: | ||
→{{Class|DogFood}}<br> | →{{Class|DogFood}}<br> | ||
→{{Class|Food}}<br> | →{{Class|Food}}<br> | ||
+ | →{{Class|Gibs}}<br> | ||
→{{Class|Medikit}}<br> | →{{Class|Medikit}}<br> | ||
→{{Class|OneUpHealth}}<br> | →{{Class|OneUpHealth}}<br> |
Latest revision as of 05:42, 11 June 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
Health | |||
---|---|---|---|
Actor type | Internal | Game | |
DoomEd Number | None | Class Name | Health |
Classes: Actor → Inventory → Health
→Blood
→DogFood
→Food
→Gibs
→Medikit
→OneUpHealth
Overview
This is a base class for defining health pickups. Using inventory.maxamount will specify the maximum amount level of health the player can obtain from the pickup.
DECORATE Definition
actor Health : Inventory native { inventory.amount 1 inventory.maxamount 0 }