Difference between revisions of "Classes:GatlingGun"
From ECWolf Wiki
m (→DECORATE Definition: Forgot to link actions) |
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Line 32: | Line 32: | ||
Hold: | Hold: | ||
CHGG C 3 bright | CHGG C 3 bright | ||
− | CHGG D 3 bright A_GunAttack | + | CHGG D 3 bright [[A_GunAttack]] |
− | CHGG D 0 bright A_GunAttack | + | CHGG D 0 bright [[A_GunAttack]] |
− | CHGG E 3 A_ReFire | + | CHGG E 3 [[A_ReFire]] |
goto Ready | goto Ready | ||
} | } | ||
} | } |
Latest revision as of 06:01, 24 December 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
Gatling Gun | |||
---|---|---|---|
Actor type | Weapon | Game | |
DoomEd Number | None | Class Name | GatlingGun |
Classes: Actor → Inventory → Weapon → WolfWeapon → GatlingGun
→BlueGatlingGun
Overview
Rapid fire bullet weapon. The ultimate weapon in Wolfenstein 3D.
DECORATE Definition
actor GatlingGun : WolfWeapon { AttackSound "weapon/gatling/attack" inventory.icon "GATLGUN" inventory.pickupsound "weapon/gatling/pickup" weapon.selectionorder 700 -WEAPON.NOGRIN +WEAPON.ALWAYSGRIN +WEAPON.ALWAYSPICKUP states { Spawn: CGUN A -1 stop Ready: CHGG A 1 A_WeaponReady loop Fire: CHGG B 3 Hold: CHGG C 3 bright CHGG D 3 bright A_GunAttack CHGG D 0 bright A_GunAttack CHGG E 3 A_ReFire goto Ready } }