Difference between revisions of "A FaceTarget"
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(Created page with "'''A_FaceTarget''' [(float ''max_turn''[, float ''max_pitch''])] Changes the actor's angle to face the actor's target. The max angle this function will turn, in degrees, can b...") |
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'''A_FaceTarget''' [(float ''max_turn''[, float ''max_pitch''])] | '''A_FaceTarget''' [(float ''max_turn''[, float ''max_pitch''])] | ||
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Changes the actor's angle to face the actor's target. The max angle this function will turn, in degrees, can be limited by the ''max_turn'' parameter (default is 0 which means unlimited). ''max_pitch'' is currently unimplemented and should not be used. The default for it is 270 degrees. | Changes the actor's angle to face the actor's target. The max angle this function will turn, in degrees, can be limited by the ''max_turn'' parameter (default is 0 which means unlimited). ''max_pitch'' is currently unimplemented and should not be used. The default for it is 270 degrees. |
Latest revision as of 13:42, 1 October 2012
A_FaceTarget [(float max_turn[, float max_pitch])]
Changes the actor's angle to face the actor's target. The max angle this function will turn, in degrees, can be limited by the max_turn parameter (default is 0 which means unlimited). max_pitch is currently unimplemented and should not be used. The default for it is 270 degrees.