Difference between revisions of "Classes:Ammo"
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}}[[Classes]]: {{Class|Actor}} → {{Class|Inventory}} → <u>Ammo</u><br> | }}[[Classes]]: {{Class|Actor}} → {{Class|Inventory}} → <u>Ammo</u><br> | ||
→{{Class|Clip}}<br> | →{{Class|Clip}}<br> | ||
+ | →{{Class|Feed}}<br> | ||
== Overview== | == Overview== | ||
This actor defines ammo types. Any actor inheriting directly from this class is a new ammo type. Inheriting from that ammo type creates an alternate pickup for that ammo (usually varying capacity). | This actor defines ammo types. Any actor inheriting directly from this class is a new ammo type. Inheriting from that ammo type creates an alternate pickup for that ammo (usually varying capacity). |
Revision as of 02:25, 28 May 2014
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Ammo | |||
---|---|---|---|
Actor type | Internal | Game | |
DoomEd Number | None | Class Name | Ammo |
Classes: Actor → Inventory → Ammo
→Clip
→Feed
Overview
This actor defines ammo types. Any actor inheriting directly from this class is a new ammo type. Inheriting from that ammo type creates an alternate pickup for that ammo (usually varying capacity).
DECORATE Definition
actor Ammo : Inventory native { }