Difference between revisions of "Classes:Inventory"
From ECWolf Wiki
m (→DECORATE Definition: Style) |
(Here comes the Backpack!) |
||
Line 5: | Line 5: | ||
}}[[Classes]]: {{Class|Actor}} → <u>Inventory</u><br> | }}[[Classes]]: {{Class|Actor}} → <u>Inventory</u><br> | ||
 →{{Class|Ammo}}<br> |  →{{Class|Ammo}}<br> | ||
+ |  →{{Class|BackpackItem}}<br> | ||
 →{{Class|CustomInventory}}<br> |  →{{Class|CustomInventory}}<br> | ||
 →{{Class|Health}}<br> |  →{{Class|Health}}<br> |
Latest revision as of 18:03, 28 May 2018
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
Inventory | |||
---|---|---|---|
Actor type | Internal | Game | |
DoomEd Number | None | Class Name | Inventory |
Classes: Actor → Inventory
→Ammo
→BackpackItem
→CustomInventory
→Health
→Key
→KeyGiver
→ScoreItem
→SpearOfDestiny
→Weapon
Overview
This is a base class which defines an actor as an inventory item. An inventory item is an actor which can be picked up by or given to the player and may be used for a variety of purposes including implementing counters.
One thing to remember is that all actors can hold inventory items, not just players.
DECORATE Definition
actor Inventory native { inventory.amount 1 inventory.maxamount 1 inventory.interhubamount 1 }