Difference between revisions of "Classes:BackpackItem"
m (Fixed showing duplicate of Inventory) |
m (Also, this… darn it.) |
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Line 3: | Line 3: | ||
| name = BackpackItem | | name = BackpackItem | ||
| class = Inventory | | class = Inventory | ||
− | }}[[Classes]]: {{Class|Actor}} → >Inventory → <u>BackpackItem</u><br> | + | }}[[Classes]]: {{Class|Actor}} → >{{Class|Inventory}} → <u>BackpackItem</u><br> |
 →{{Class|Ammo}}<br> |  →{{Class|Ammo}}<br> | ||
 →{{Class|CustomInventory}}<br> |  →{{Class|CustomInventory}}<br> |
Latest revision as of 18:08, 28 May 2018
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
BackpackItem | |||
---|---|---|---|
Actor type | Internal | Game | |
DoomEd Number | None | Class Name | Inventory |
Classes: Actor → >Inventory → BackpackItem
→Ammo
→CustomInventory
→Health
→Key
→KeyGiver
→ScoreItem
→SpearOfDestiny
→Weapon
Overview
This is a base class which defines a Backpack, for expanding how much ammunition the player may carry at a time.
The parameters ammo.backpackamount, ammo.backpackboostamount, and ammo.backpackmaxamount in the ammunition's properties determines how much of it should be supplied upon picking up the item, how much the capacity should be increased by, and the maximum amount that may be carried after picking up a second backpack, respectively.
DECORATE Definition
actor BackpackItem : Inventory native { }