Difference between revisions of "Classes:Needle"
From ECWolf Wiki
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| class = Needle | | class = Needle | ||
}}[[Classes]]: {{Class|Actor}} → <u>Needle</u><br> | }}[[Classes]]: {{Class|Actor}} → <u>Needle</u><br> | ||
| − | == Overview == | + | ==Overview== |
| − | Syringe projectile fired by {{Class|Schabbs|Dr. Schabbs}}. If the player is killed by this projectile they will turn into a mutant (this behavior is currently hard coded to this actor. | + | Syringe projectile fired by {{Class|Schabbs|Dr. Schabbs}}. If the player is killed by this projectile they will turn into a mutant (this behavior is currently hard coded to this actor). |
| − | == DECORATE Definition == | + | ==DECORATE Definition== |
actor Needle | actor Needle | ||
{ | { | ||
Latest revision as of 14:58, 10 June 2018
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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| Needle | |||
|---|---|---|---|
| Actor type | Explosive | Game | |
| DoomEd Number | None | Class Name | Needle |
Overview
Syringe projectile fired by Dr. Schabbs. If the player is killed by this projectile they will turn into a mutant (this behavior is currently hard coded to this actor).
DECORATE Definition
actor Needle
{
Radius 11
Speed 16
Damage (random[MissileDamage](20, 51))
SeeSound "schabbs/throw"
PROJECTILE
states
{
Spawn:
HYPO A .5
Loop:
HYPO BCDA 3
loop
}
}