Version history

From ECWolf Wiki
Revision as of 18:33, 16 June 2013 by Blzut3 (talk | contribs) (→‎2012)

2012

1.0 September 18
Initial release based of Wolf4SDL and ZDoom.
1.1 December 17
1.1.1 December 23
  • Improved vanilla accuracy.
  • Added user configuration variable to disable movement bobbing.

2013

1.2 June 10
  • Improved vanilla accuracy.
  • ECWolf will attempt to reset Spear of Destiny installations which were set to play the mission packs.
  • Partial ability to load Rise of the Triad data and Mac Wolfenstein data.
  • Added support switches and touch plates in the fourth binary map plane. (In the format of Rise of the Triad's third map plane.)
  • Support for non-64x64 floor/ceiling textures, but still limited to power of twos for speed.
  • Depth fog darkness can be set per map so the menu setting was removed.
  • Added A_Explode, A_GunFlash, and A_Light (and variants).
  • Added scale, xscale, yscale, player.viewheight, player.forwardmove, and player.sidemove.
  • Added WEAPON.NOALERT, WEAPON.ALWAYSGRIN, INVENTORY.ALWAYSPICKUP, and RANDOMIZE.
  • Added WeaponGiver.
  • 1600x1200 and 1920x1200 how are aspect corrected even in the menus since it can be corrected using whole numbers.
  • Map translators can now include the default translator.
1.2.1 June 12
  • Fixed crash when saving when no flash state was active.