TEXTURES
From ECWolf Wiki
Revision as of 13:27, 2 October 2012 by Blzut3 (talk | contribs) (→Defining Textures: Removed outdated information.)
The textures lump is used to define textures and map them to an indexed tile.
Defining Textures
A texture is a composition of one or more patches.
The syntax is texture "<name>", <canvas-width>, <canvas-height> followed by braces containing properties about the texture.
Texture Properties
- patch "<lump>", <x>, <y>
- Adds the specified patch at the specified coordinate to the canvas.
Examples
texture "GSTONEA", 128, 64 { patch "GSTONEA1", 0, 0 patch "GSTONEA2", 64, 0 }
See Also
- Textures page on the ZDoom wiki (ECWolf does not support deprecated features.)