TEXTURES

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Revision as of 13:28, 2 October 2012 by Blzut3 (talk | contribs)

The textures lump is used to define textures and map them to an indexed tile.

Defining Textures

A texture is a composition of one or more patches.

The syntax is texture "<name>", <canvas-width>, <canvas-height> followed by braces containing properties about the texture.

Texture Properties

  • patch "<lump>", <x>, <y>
Adds the specified patch at the specified coordinate to the canvas.

See Also