Classes:Rocket

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Revision as of 14:22, 20 February 2013 by Blzut3 (talk | contribs) (→‎DECORATE Definition)
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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Rocket
Actor type Explosive Game MiniWolf3DLogoIcon.png
DoomEd Number None Class Name Rocket


Classes: ActorRocket
 →ChemicalRocket

Overview

Standard rocket projectile for Wolfenstein 3D.

DECORATE Definition

actor Rocket
{
  Radius 11
  Speed 16
  Damage (random[MissileDamage](30, 61)) // random(0, 31) + 30
  SeeSound "missile/fire"
  DeathSound "missile/hit"
  PROJECTILE
  states
  {
    Spawn:
      ROCK A 1.5 bright A_SpawnItem("Smoke")
      loop
    Death:
      BOOM ABC 3 bright
      stop
  }
}