A FireCustomMissile
From ECWolf Wiki
Revision as of 01:21, 2 January 2013 by Hair Machine (talk | contribs)
A_FireCustomMissile (string missiletype[, float angle[, bool useammo[, int spawnoffset[, int spawnheight[, bool aim[, float pitch]]]]]])
Fire a player projectile, damaging enemies. Will not harm the player. This function can only be called from a weapon state.
- missiletype: Actor to use as projectile.
- angle: Relative angle to fire the projectile in.
- useammo: Sets whether the attack uses ammo or not.
- spawnoffset: Horizontal offset of the attack.
- spawnheight: Vertical offset of the attack. Ignored for now, but should be set to the player class's -(height/2 + 8) in order to keep it spawning at the floor level in future versions of ECWolf.
- aim: Currently unimplemented. Keep default value of false.
- pitch: Pitch offset. Ignored for now, keep default value of 0.