Action specials
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Revision as of 16:11, 3 October 2012 by Blzut3 (talk | contribs) (Created page with "Action specials are function which are activated either by UWMF#Triggers or DECORATE actions. == List of Action specials == * 1:'''Door_Open'''(speed, lock, type) :Ac...")
Action specials are function which are activated either by UWMF#Triggers or DECORATE actions.
List of Action specials
- 1:Door_Open(speed, lock, type)
- Activates the tile as a sliding door. Typical speed is 16. Lock specifies what keys are needed according to LOCKDEFS. Type is reserved and should be 0 for a standard wolf sliding door.
- 2:Pushwall_Move(speed, direction, distance)
- Moves the pushwall in the trigger's tile. A typical speed is 8. Direction specifies the relative direction to move the pushwall (0 = right, 1 = back, 2 = left, 3 = towards). Distance is in tiles.
- 3:Exit_Normal(pos)
- Exits the level using the standard exit. Pos is reserved and should be 0.
- 4:Exit_Secret(pos)
- Exits the level using the secret exit. Pos is reserved and should be 0.
- 5:Teleport_NewMap(map, pos, flags)
- Exits and travels to the specified map by levelnum. Pos is reserved and should be 0. Flags are 1 = Keep direction, 2 = Keep position.
- 6:Exit_VictorySpin()
- Standard exit but does a BJ jump sequence. Normally activated by a pickup.