Version history
From ECWolf Wiki
2012
- 1.0 September 18
- Initial release based of Wolf4SDL and ZDoom.
- 1.1 December 17
-
- Fixed numerous bugs. Particularly in Spear of Destiny support.
- Improved old format loading code to handle malformed data.
- Added WolfensteinMonster helper actor.
- Added RandomSpawner
- Binding keys to next/previous weapon.
- Added A_JumpIfCloser, A_JumpIfInventory, A_TakeInventory, and A_ChangeFlag
- Added chance parameter to A_ActiveSound.
- Added meleerange, minmissilechance, and missilefrequency
- Added weapon and movement bob.
- Added ALWAYSFAST.
- Added mapinfo properties messagecolors, messagefontcolor, menuwindowcolors, flat, finaleflat, entertext, entertextislump, and entertextismessage.
- Removed deprecated properties and flags.
- Initial implementation of free look via Y-shearing.
- 1.1.1 December 23
-
- Improved vanilla accuracy.
- Added user configuration variable to disable movement bobbing.
2013
- 1.2 June 10
-
- Improved vanilla accuracy.
- ECWolf will attempt to reset Spear of Destiny installations which were set to play the mission packs.
- Partial ability to load Rise of the Triad data and Mac Wolfenstein data.
- Added support switches and touch plates in the fourth binary map plane. (In the format of Rise of the Triad's third map plane.)
- Support for non-64x64 floor/ceiling textures, but still limited to power of twos for speed.
- Depth fog darkness can be set per map so the menu setting was removed.
- Added A_Explode, A_GunFlash, and A_Light (and variants).
- Added scale, xscale, yscale, player.viewheight, player.forwardmove, and player.sidemove.
- Added WEAPON.NOALERT, WEAPON.ALWAYSGRIN, INVENTORY.ALWAYSPICKUP, and RANDOMIZE.
- Added WeaponGiver.
- 1600x1200 and 1920x1200 how are aspect corrected even in the menus since it can be corrected using whole numbers.
- Map translators can now include the default translator.
- 1.2.1 June 12
-
- Fixed crash when saving when no flash state was active.