A FireCustomMissile
From ECWolf Wiki
A_FireCustomMissile (string missiletype[, float angle[, bool useammo[, int spawnoffset[, int spawnheight[, bool aim[, float pitch]]]]]])
Fire a player projectile.
- missiletype: Actor to use as projectile.
 - angle: Relative angle to fire the projectile in.
 - useammo: Sets whether the attack uses ammo or not.
 - spawnoffset: Horizontal offset of the attack.
 - spawnheight: Vertical offset of the attack. Ignored for now, keep default value of 0.
 - aim: Currently unimplemented. Keep default value of false.
 - pitch: Pitch offset. Ignored for now, keep default value of 0.