A FireCustomMissile
From ECWolf Wiki
A_FireCustomMissile (string missiletype[, float angle[, bool useammo[, int spawnoffset[, int spawnheight[, bool aim[, float pitch]]]]]])
Fire a player projectile.
- missiletype: Actor to use as projectile.
- angle: Relative angle to fire the projectile in.
- useammo: Sets whether the attack uses ammo or not.
- spawnoffset: Horizontal offset of the attack.
- spawnheight: Vertical offset of the attack. Ignored for now, keep default value of 0.
- aim: Currently unimplemented. Keep default value of false.
- pitch: Pitch offset. Ignored for now, keep default value of 0.