Data Container Formats
On top of loading the original data formats with the help of map files. ECWolf can load various other, more advanced, formats.
Format Comparison
Below is a list of formats supported by ECWolf in recommendation order.
Format | Compression | Paths | Notes |
---|---|---|---|
Zip (PK3) | Yes | Yes | Fast decompression, recommended format |
WAD | No | No | Standard format |
7z | Yes | Yes | Slow decompression |
PAK | No | Yes | No standard tools |
GRP | No | No | No access to name spaces |
RFF | No | No | No access to name spaces |
Overall the zip format is preferred as it allows your data to be easily organized into logical directories and its compression is fast enough for general purpose use.
Name Spaces
ECWolf uses various name spaces to logically organize data. In WADs in some cases use empty marker lumps (XY_START and XY_END) to signify a change in name space, but may be automatically detected. Below is a table describing the various name spaces used by ECWolf.
Directory | WAD Marker | Description |
---|---|---|
graphics/ | None | Graphics such as title picture or sign on screens are placed in this directory. |
music/ | None | Background music. |
patches/ | None | Small textures which are to be referenced by the TILES lump. |
sounds/ | S_START | Sounds to be referenced by SNDINFO. |
Notes
- In formats which support paths the '^' character is sprites is changed to a '\'. This is a carry over from ZDoom where this was needed in order to be compatible with the arch-vile sprites.
- Although in general the order of lumps should not be relied upon. For formats which support full paths, the lumps are loaded alphabetically.
- It is strongly recommended that you do not use the zip/7z extension when using the respective formats since the average user is used to decompressing those files. Use PK3/PK7 instead.