Classes:CustomInventory

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Revision as of 16:24, 15 January 2013 by Blzut3 (talk | contribs) (Created page with "{{Actor| | type = Internal | name = Custom Inventory | class = CustomInventory }}Classes: {{Class|Actor}} → {{Class|Inventory}} → <u>CustomInventory</u><br> &nbs...")
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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Custom Inventory
Actor type Internal Game MiniECWolfLogoIcon.png
DoomEd Number None Class Name CustomInventory


Classes: ActorInventoryCustomInventory
 →OneUp

Overview

Defines an Inventory item which has custom behavior given by DECORATE state sequences. Currently only the PICKUP state is supported. This state is executed by the player when the item is picked up.

Note that executed states are only used for their action pointers. The delay and sprite are ignored so it is recommended that you use "TNT1 A 0" for each.

DECORATE Definition

actor CustomInventory : Inventory native
{
}