Personal toolsLog in
NavigationMain pageCommunity portalCurrent eventsRecent changesRandom pageHelp
DECORATEAction functionsActor classesActor flagsActor propertiesActor states
MiscellaneousAction specialsMap translator
Search
ToolsWhat links hereRelated changesSpecial pagesPrintable versionPermanent linkPage information
A_ReFire
Checks to see if the player is holding down the fire button. If so jumps to the Hold state if defined, otherwise jumps to the Fire state.