Classes:Flag

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Revision as of 14:32, 15 February 2013 by Blzut3 (talk | contribs) (Created page with "{{Actor| | type = Decoration | name = Flag | class = Flag | game = Wolf3D | doomednum = 72 }}Classes: {{Class|Actor}} → <u>Flag</u><br>  →{{Class|TeslaCoil}...")
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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Flag
Actor type Decoration Game MiniWolf3DLogoIcon.png
DoomEd Number 72 Class Name Flag


Classes: ActorFlag
 →TeslaCoil

Overview

A red flag on a pole.

DECORATE Definition

actor Flag 72
{
  radius 32
  +SOLID
  states
  {
    Spawn:
      FLAG A -1
      stop
  }
}