Classes:DeadGuard

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Revision as of 19:04, 18 February 2013 by Blzut3 (talk | contribs) (Created page with "{{Actor| | type = Gore | name = Dead Guard | class = DeadGuard | game = Wolf3D | doomednum = 81 }}Classes: {{Class|Actor}} → <u>DeadGuard</u><br>  →{{Class|...")
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  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Dead Guard
Actor type Gore Game MiniWolf3DLogoIcon.png
DoomEd Number 81 Class Name DeadGuard


Classes: ActorDeadGuard
 →DeadGreenGuard

Overview

A dead Guard. Can block push walls from opening.

DECORATE Definition

actor DeadGuard 81
{
  +ISMONSTER // Blocks pushwalls
  states
  {
    Spawn:
      GARD N -1
      stop
  }
}