(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
|
Chemical Smoke
|
Actor type
|
SFX
|
Game
|
|
DoomEd Number
|
None
|
Class Name
|
ChemicalSmoke
|
Classes: Actor → Smoke → ChemicalSmoke
Overview
Smoke spawned by the Chemical Rocket.
DECORATE Definition
actor ChemicalSmoke : Smoke
{
states
{
Spawn:
CSMK ABCD 1.5
stop
}
}