MAPINFO/Gameinfo definition
From ECWolf Wiki
Revision as of 09:21, 29 May 2018 by TheBreakinBenny (talk | contribs) (finalemusic isn't actually for ending intermissions.)
The gameinfo section of MAPINFO defines global properties for the game.
Block syntax
gameinfo { properties }
Block properties
- advisorycolor = "<color>"
- Defines the color to use for the background of the advisory (aka PG13) screen.
- advisorypic = "<picture>"
- Defines the texture to use for the advisory screen.
- border = inset, "<topcolor>", "<bottomcolor>", "<highlightcolor>"
- border = <offset>, <unused>, "<tl>", "<t>", "<tr>", "<l>", "<r>", "<bl>", "<b>", "<br>"
- Sets the border for the play screen. The inset variant uses a thin solid color border. The second variant allows tiled graphics to be used for the border. The unused parameter used to be the size and is kept for ZDoom compatibility.
- borderflat = "<texture>"
- Graphic to use for the background of the border area.
- deathtransition = "fizzle|fade"
- TODO
- dialogcolor = "<color>"
- TODO
- doorsoundsequence = "<sequence>"
- Sets the default sound sequence to use for doors. Of little use at the moment.
- drawreadthis = <bool>
- Sets if the "read this" option should appear in the menu.
- finaleflat = "<lump>"
- TODO
- finalemusic = "<lump>"
- Music to play during the Read This! feature.
- gamecolormap = "<lump>"
- TODO
- gamepalette = "<lump>"
- Sets the lump to use for the game palette.
- gameoverpic = "<lump>"
- Sets the graphic to use for the Game Over sprite.
- gibfactor = <float>
- Sets the factor of the spawn health that much be reached for an extreme death to be triggered.
- highscoresfont = "<font>"
- Font to use for high scores table.
- highscoresfontcolor = "<textcolor>"
- Color to use for high scores table font.
- intermissionmusic = "<lump>"
- Music to play during normal intermissions.
- menucolors = "<border1>", "<border2>", <border3>", "<background>", "<stripe>", "<stripebg>"
- Sets the various colors for use in the menu.
- menufade = "<color>"
- Color to use for the menu fade.
- menufontcolor_disabled = "<textcolor>"
- Color to use for unselectable menu elements.
- menufontcolor_highlight = "<textcolor>"
- Color to use for highlighted menu elements.
- menufontcolor_highlightselection = "<textcolor>"
- Color to use for selected highlighted menu elements.
- menufontcolor_invalid = "<textcolor>"
- Color to use for invalid menu elements (unavailable episodes for example).
- menufontcolor_invalidselection = "<textcolor>"
- Color to use for selected invalid menu elements.
- menufontcolor_label = "<textcolor>"
- Color to use for normal, unselected menu elements.
- menufontcolor_selection = "<textcolor>"
- Color to use for selected menu elements.
- menufontcolor_title = "<textcolor>"
- Color to use for the fonts in menu titles.
- menumusic = "<lump>"
- Music to play while the menu is active.
- menuwindowcolors = "background", "top", "bottom", "index background", "index top", "index bottom"
- TODO
- messagecolors = "background", "top", "bottom"
- TODO
- messagefontcolor = "<color>"
- TODO
- pageindexfontcolor = "<textcolor>"
- Color to use for art screen page index.
- playerclasses = "<class>", ...
- Sets the selectable player classes.
- psyched = "<color1>", "<color2>"[, intoffset]
- TODO
- pushwallsoundsequence = "<sequence>"
- Sets the default pushwall sound sequence to use. Of little use at the moment.
- quitmessages = "<string>", ...
- Sets the messages to display when confirming the quit game action. If preceded by a $ character, it will use strings from LANGUAGE.
- scoresmusic = "<lump>"
- Music to play while displaying the high scores table.
- signon = "<texture>"
- The graphic to use for the background of the sign on screen.
- titlemusic = "<lump>"
- Sets the music to use during the demo loop sequence.
- titlepage = "<lump>"
- TODO
- titlepalette = "<lump>"
- TODO
- titletime = <positive integer>
- Sets the amount of time, in seconds, the title screen is displayed during the demo loop.
- trackhighscores = <bool>
- TODO
- translator = "<lump>"
- The default map translator to use for binary format maps.
- victorymusic = "<lump>"
- Sets the music to play after finishing the episode.
- victorypic = "<lump>"
- Sets the graphic to be used for completing the episode.