A Dormant

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Revision as of 19:22, 1 October 2012 by Blzut3 (talk | contribs) (Created page with "'''A_Dormant''' Jumps to the See state if there are no actors currently occupying the calling actor's position. When the jump happens it sets the AMBUSH, SHOOTABLE, and SOLI...")
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A_Dormant

Jumps to the See state if there are no actors currently occupying the calling actor's position. When the jump happens it sets the AMBUSH, SHOOTABLE, and SOLID flags while losing the target.