Difference between revisions of "A CustomMissile"

From ECWolf Wiki
(Created page with "'''A_CustomMissile''' (string ''missiletype''[, float ''spawnheight''[, int ''spawnoffset''[, float ''angle''[, int ''aimflags'']]]]) Spawns the specified monster projectile ...")
 
m (Clarified that the projectile is aimed towards the player.)
 
Line 1: Line 1:
 
'''A_CustomMissile''' (string ''missiletype''[, float ''spawnheight''[, int ''spawnoffset''[, float ''angle''[, int ''aimflags'']]]])
 
'''A_CustomMissile''' (string ''missiletype''[, float ''spawnheight''[, int ''spawnoffset''[, float ''angle''[, int ''aimflags'']]]])
  
Spawns the specified monster projectile in the direction the monster is facing. Note that this function does not automatically call [[A_FaceTarget]].
+
Spawns the specified monster projectile aimed towards the target. Note that this function does not automatically call [[A_FaceTarget]], so the monster may face a different direction than the projectile is fired.
 
* ''missiletype'': Actor to spawn.
 
* ''missiletype'': Actor to spawn.
 
* ''spawnheight'': The height from the ground to spawn the projectile. This is currently ignored by ECWolf and should always be 32.
 
* ''spawnheight'': The height from the ground to spawn the projectile. This is currently ignored by ECWolf and should always be 32.
Line 7: Line 7:
 
* ''angle'': The relative angle in which to fire.
 
* ''angle'': The relative angle in which to fire.
 
* ''aimflags'': Changes the behavor of the function.
 
* ''aimflags'': Changes the behavor of the function.
** '''CMF_AIMOFFSET''' - The projectile is aimed as if it had an offset of 0.
+
** '''CMF_AIMOFFSET''' - The projectile is aimed as if it had an offset of 0.  Useful for firing projectiles to multiple locations.

Latest revision as of 05:13, 10 January 2013

A_CustomMissile (string missiletype[, float spawnheight[, int spawnoffset[, float angle[, int aimflags]]]])

Spawns the specified monster projectile aimed towards the target. Note that this function does not automatically call A_FaceTarget, so the monster may face a different direction than the projectile is fired.

  • missiletype: Actor to spawn.
  • spawnheight: The height from the ground to spawn the projectile. This is currently ignored by ECWolf and should always be 32.
  • spawnoffset: The horizontal offset that the projectile is fired from.
  • angle: The relative angle in which to fire.
  • aimflags: Changes the behavor of the function.
    • CMF_AIMOFFSET - The projectile is aimed as if it had an offset of 0. Useful for firing projectiles to multiple locations.