A Explode

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Revision as of 06:13, 15 June 2013 by Blzut3 (talk | contribs) (Created page with "'''A_Explode''' [(int ''damage''[, int ''radius''[, int ''flags''[, bool ''alert''[, int ''fulldamageradius'']]]])] Deals damage to all actors within a given radius of the ca...")
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A_Explode [(int damage[, int radius[, int flags[, bool alert[, int fulldamageradius]]]])]

Deals damage to all actors within a given radius of the caller. Damage drops off linearly after the fulldamageradius is passed. The only valid flag is XF_HURTSOURCE which is on by default and allows the explosion to damage the source (the source isn't the same as the caller). For example a missile without this flag will not damage the actor that fired the missile. Enabling alert will allow the explosion to wake up nearby enemies.