Difference between revisions of "A FinishDeathCam"

From ECWolf Wiki
(Created page with "'''A_FinishDeathCam''' Begins the actual death cam sequence ("lets see that again"). Sets the player's weapon to the '''Ready''' state of this class and loops the monster's ...")
 
(No difference)

Latest revision as of 20:12, 19 January 2013

A_FinishDeathCam

Begins the actual death cam sequence ("lets see that again"). Sets the player's weapon to the Ready state of this class and loops the monster's death animation.

This codepointer is restricted to DeathCam and derived classes.