A FinishDeathCam

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Revision as of 20:12, 19 January 2013 by Blzut3 (talk | contribs) (Created page with "'''A_FinishDeathCam''' Begins the actual death cam sequence ("lets see that again"). Sets the player's weapon to the '''Ready''' state of this class and loops the monster's ...")
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A_FinishDeathCam

Begins the actual death cam sequence ("lets see that again"). Sets the player's weapon to the Ready state of this class and loops the monster's death animation.

This codepointer is restricted to DeathCam and derived classes.