Difference between revisions of "A MeleeAttack"

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Performs a melee attack on the target.  Accuracy is the probability (0.0-1.0) that the attack will succeed.  Damage is not multiplied by any factor.
 
Performs a melee attack on the target.  Accuracy is the probability (0.0-1.0) that the attack will succeed.  Damage is not multiplied by any factor.
  
Hitsound specifies a sound that will be played if the attack makes contact. It will also be played if the attack misses unless misssound is specified. {{new}}
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Hitsound specifies a sound that will be played if the attack makes contact. It will also be played if the attack misses unless misssound is specified.
  
 
'''Note:''' This function is different from the deprecated A_MeleeAttack in ZDoom.
 
'''Note:''' This function is different from the deprecated A_MeleeAttack in ZDoom.

Latest revision as of 21:39, 24 June 2014

A_MeleeAttack (int damage[, float accuracy[, hitsound[, misssound]]])

Performs a melee attack on the target. Accuracy is the probability (0.0-1.0) that the attack will succeed. Damage is not multiplied by any factor.

Hitsound specifies a sound that will be played if the attack makes contact. It will also be played if the attack misses unless misssound is specified.

Note: This function is different from the deprecated A_MeleeAttack in ZDoom.