A MeleeAttack

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Revision as of 15:37, 1 October 2012 by Blzut3 (talk | contribs) (Created page with "'''A_MeleeAttack''' (int damage[, float accuracy]) Performs a melee attack on the target. Accuracy is the probability (0.0-1.0) that the attack will succeed. Damage is not ...")
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A_MeleeAttack (int damage[, float accuracy])

Performs a melee attack on the target. Accuracy is the probability (0.0-1.0) that the attack will succeed. Damage is not multiplied by any factor.

Note: This function is different from the deprecated A_MeleeAttack in ZDoom.