Difference between revisions of "Classes:CallApogee"

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(Created page with "{{Actor| | type = Decoration | name = Call Apogee (Aardwolf) | class = CallApogee | doomednum = 73 | game = Wolf3D }}Classes: {{Class|Actor}} → <u>CallApogee</u><br> ...")
 
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== Overview ==
 
== Overview ==
Secret sign that was part of a contest from Apogee.  The presence of level editors called the contest off and the sprite was eventually replaced with a pile of gibs (although not exactly identical to the actor it is from).  The decoration is commonly used to get a new solid decoration in mods.
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Secret sign that was part of a contest from Apogee.  The presence of level editors called the contest off and the sprite was eventually replaced with a {{Class|Bones3|pile of gibs}} (although thicker in appearance from that actor).  The decoration is commonly used to get a new solid decoration in mods.
  
 
== DECORATE Definition ==
 
== DECORATE Definition ==

Revision as of 14:37, 15 February 2013

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Call Apogee (Aardwolf)
Actor type Decoration Game MiniWolf3DLogoIcon.png
DoomEd Number 73 Class Name CallApogee


Classes: ActorCallApogee

Overview

Secret sign that was part of a contest from Apogee. The presence of level editors called the contest off and the sprite was eventually replaced with a pile of gibs (although thicker in appearance from that actor). The decoration is commonly used to get a new solid decoration in mods.

DECORATE Definition

actor CallApogee 73
{
  radius 32
  +SOLID
  states
  {
    Spawn:
      AARD A -1
      stop
  }
}