Difference between revisions of "Classes:Clip"

From ECWolf Wiki
(Created page with "{{Actor| | type = Ammo | class = Clip | name = Clip | doomednum = 59 | game = Wolf3D }}Classes: {{Class|Actor}} → {{Class|Inventory}} → {{Class|Ammo}} → <u>...")
 
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Line 7: Line 7:
 
}}[[Classes]]: {{Class|Actor}} &rarr; {{Class|Inventory}} &rarr; {{Class|Ammo}} &rarr; <u>Clip</u><br>
 
}}[[Classes]]: {{Class|Actor}} &rarr; {{Class|Inventory}} &rarr; {{Class|Ammo}} &rarr; <u>Clip</u><br>
 
&nbsp;&rarr;{{Class|BlueClip}}<br>
 
&nbsp;&rarr;{{Class|BlueClip}}<br>
&nbsp;&rarr;{{Class|AmmoBox}}<br>
+
&nbsp;&rarr;{{Class|ClipBox}}<br>
  
 
== Overview ==
 
== Overview ==

Revision as of 16:36, 29 January 2013

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Clip
Actor type Ammo Game MiniWolf3DLogoIcon.png
DoomEd Number 59 Class Name Clip


Classes: ActorInventoryAmmoClip
 →BlueClip
 →ClipBox

Overview

Basic ammo type for weapons in Wolfenstein 3D.

DECORATE Definition

actor Clip : Ammo 59
{
  inventory.pickupsound "misc/ammo_pickup"
  inventory.amount 8
  inventory.maxamount 99
  states
  {
    Spawn:
      CLIP A -1
      stop
  }
}